- I should know better than to post on the same subject as Green Armadillo. Nonetheless, I can't help but weigh in on the recent press deluge about the Cataclysm expansion for World of Warcraft. Or at least one bit specifically.
- MMO-Champion, as always, has a good round-up of the particulars. Many of the announcements are Blizzard hyping the instanced content and nailing down more information about rated battlegrounds. And they also informed us the Path of the Titans and Guild Talents had been one-shotted, so they would not appear in the expansion. I mention guild talents for the sake of completism, but I was never that excited about the system. It seemed like a neat idea, but the objections were valid.
- No, the one new thing in the new expansion I was most interested in was the Path of the Titans. (Not that I was terribly excited. More WoW is more WoW. For good or ill.) I know that I'll be leveling a new character. I'll take my mage to the new level cap and maybe see a few dungeons. But I'm not going to raid (unless random raiding really does come true). I don't like to PvP. And daily questing is a horrible grind. So I was looking forward to something that was at least a little else to occupy my time.
- I was a little interested to see how Blizzard would handle alternate advancement. Like anything you tack onto an MMO, it has the possibility to unbalance the game. I have more than once heard complains from podcasters how you can level to the cap in EQ2, but be terribly behind in AAs, therefore useless in endgame content. That's not something I want to see in WoW, but I'm sure Blizzard could have figured out how to hit the right balance.
- But more than that, Path of the Titans would have been an additional goal for those of us who don't buy into the raid endgame. Maybe that too much to ask for from an MMO. Or at least too much to ask from from WoW. But it's unfortunate to see that glimmer of hope dashed so quickly.
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