- I was not going to write anything in response to Darren's post over at The Common Sense Gamer because I figured he was just being his curmudgeonly self. But then when Tobold took up the same topic, I could not just let the thing lie.
- Way to miss the point, guys.
- You and your ilk are so set in your MMOing ways that you genuinely accept that there is no solution to the quest problem. The fact that people are clicking through quests is not a sign that no one wants stories in their MMOs. Blocks of text are just archaic ways to tell stories in a video game.
- I remember back when Wrath of the Lich King came out. Various bloggers declared that they would turn the Instant Quest Text option off so that they would take the time to savor the stories the game wanted to tell. And yet now we're cynically proclaiming that story is so inconsequential that we may as well skip the text altogether and just hand out quest blurbs that say "Kill ten rats", "Collect ten rat tails", or "Click the Glowing Thing" and that's all gamers need to keep grinding away.
- Games like The Old Republic and Guild Wars 2 are banking on the fact that people really will play for the story if you tell it the right way. And I think we should applaud them for the effort, not complain about how they are missing the point. Year in and year out, we complain about how there is not innovation in MMOs. Everyone is making a WoW clone and we're bored before we've even played it. But as soon as a developer puts one foot outside of our comfortable bounds, we tell them that they don't understand MMOs and it will never work. Shame on us.
- By the way, Zubon has already said all this much better and more succinctly over at Kill Ten Rats. I just want you to hide the link way down here at the bottom so you'd have to read everything before clicking away.
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