- I am in no condition to string several words together at the moment. So instead, I will take full advantage of the bullet point format while discussing Rift, a game most of you are already playing but get to read about anyway. There will be no order to these bullets, I'm just firing them off as I think of them. Which is why I'm starting with...
- The artifact system in this game is driving me mad. Absolutely bonkers. Everywhere I go, I am constantly swinging the camera around me looking for shinies on the ground. I'm glad they implimented this feature from EQ2 because it is a lot of fun. But I there are so many collections and I have completed so few of them that I'm going crazy. I've even started doing regular sweeps of Silverwood just to find those shinies. I have a standing trade agreement with my brother, which helps a lot, but so far I've only completed three collections, one of which is the tutorial you find in Sanctum. That seems a little extreme to me.
- My brother who is also playing Rift (for the curious, he bought and start the game at launch, not during the headstart, so they are out there) ran by me one day in Sanctum to show off his new armor. There was a mix of gleefulness and incredulity in his voice when he asked me to take a look. Sure enough, his high elf warrior was dressed like a stripper. I can't begin to fathom why Trion would go this route. Too many adoloescent boys in the art department, I guess. Yeah, it's no Tera, but it was still jarring. And really, I am all for sexy in my games, but we don't have to resort to metal bikinis. Try a little harder, Trion.
- So far, the rifts and various events have lived up to the hype. Especially in Silverwood where there are plenty of people around. I'm not sure what will happen in the midlevel zones, but it is always easy to get a group or raid and take on the invaders whenever something comes up. There are a couple events that I never saw actually finished, but that may have been just the time of day I was playing.
- Everyone is complaining about the quests for some reason. Like Chris from Game By Night, I suspect that people are just sick of quests. Actually, the quests are just fine. They are certainly on the par with WoW's pre-Cataclysm questing. So Trion did not write bad quests, as seems to be the accepted wisdom. It's just that they did not innovate on a system that would have been perfectly acceptable a year or two ago. So lay off the hyperbole, folks.
- The soul system is not as big a hit for me as it is for others because I am not big on experimentation. I'm having enough trouble figuring out how a single soul works (Elementalist, in this case), much less finding the right soul synergies, much less trying out different roles entirely. I did buy a second soul so that I could have a healing build, but I've barely figured out how Chloromancer healing even works. If I hadn't searched the Rift forums, I wouldn't have down that you're supposed to heal through attack spells. I guess I need to wait for Rift's equivalent of Elitist Jerks to come out so that I know what I'm doing.
- I think my favorite thing in the game so far is the crafting. Everything I've crafted has felt useful, even if it's to break them down fuel my runecrafting. And since my brother has been feeding me all the cloth and runebreakable gear he can find, I spent several an evening standing in Sanctum, holding a baby in one hand while crafting with the other. Of course, now I'm crafting level 40 gear and I'm only level 23, but it is awesome that the game lets you get away with that. Plus, the baby loves to send new runes to her uncle.
- I think, best of all, Rift has become that game my cursor naturally gravitates toward when I sit down at my computer. I don't have to find excuses to log in. Instead, I have to remind myself why I sat down in the first place to keep from logging out of habit. That is the sign that the game has me hooked.
© 2011 Marty Runyon. All rights reserved.