- Blizzard today announced a solution to the long Dungeon Finder queue times in World of Warcraft. Called Dungeon Finder: Call to Arms, the system will provide an incentive for whichever role is least represented (and let's be honest, it's for the tanks) to queue up for random dungeons more often. As a reward for completing the instance, the Call to Arms awards an extra loot bag with gold and the possibility of drawing an epic gem, flask or elixer, pet, or a rare mount.
- Both Tobold and Rohan refer to it as bribery, and that's what it has come to. Tanking and, to a lesser extent, healing are so unpopular (at least in a random setting) that people would rather play a wildly overrepresented role than deal with the pressure of that kind of responsibility. There would be two ways to deal with the issue: make tanking easier (negative reinforcement) or increasing the rewards (positive reinforcement). Blizzard stated that they like how tanking plays, so they are left handing out big bags of loot.
- I hate to beat a dead horse here (Oh, who am I kidding? Give me an expired equine and I'll beat it all day long.) but once again we have a demonstration of why the MMO Trinity fails as a system. The trinity was an abberation anyway, an artifact of the MUD days where players exploited the threat rules to control enemies. That this exploit was codified in MMOs and made the default combat paradigm in WoW and its successors is a tragedy. I blows my mind that ArenaNet seems to be the only high profile company to figure this out.
- Blizzard thinks that tanking should be a challenge. Back when it was an exploit, I could understand that. But now that every group is required to have a tank, it needs to be easy enough 16-20% of the population can do it. Tanking in Rift is not easy, but it's not a tightrope either. And three quarters of the classes can tank if they want. So either make it easier or change the fundamentals of your game so that tanking is not the correct way to manage an encounter.
- Yes, I'm asking for a lot. But if you are in the position where you have to bribe your customers to play the game right, do you not see that as a problem?
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