- So this happened.
- Considering all of the time I've taken examining the fall of 38 Studios, you might have thought I would have played this long ago. It turns out that, curious as I was, I wasn't about to pay full price for a game that only reviewed okay. So, I waited for the price to come down. Then I waited to make sure I had enough money. Then I waited for the stars to be right. Then I made sure I still had enough money because, you know, things.
- It turns out that Reckoning plays just like a single-player MMO, for all the positive and negative that connotes. There is no end to the content available. You just have to look for the gold exclamation points. Crafting is interesting in that there is no grinding to level your skills. But then there's no need to craft at all unless you need something.
- The biggest positive of the game is the open character system. Any character can advance in warrior, rogue, and mage skill trees and mix-and-match as you see fit. I'm playing a pure mage at the moment, but I could respec and be playing an entirely different character at a moment's notice.
- I haven't been too far in the game. Leveling is slow and I'm still tied to the first quest hub. Game time is hard to come by, but even then I've only been able to play an hour or two at a time before I need a break. If I even finish, it will be a miracle.
© 2012 Marty Runyon. All rights reserved.