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Sunday, October 2, 2011

Played Lately: Magic: The Gathering - Duels Of The Planeswalkers 2012

  • With my limited time to play lately, I've had to seek shorter games when I can. It turns out that a game of Magic: The Gathering is perfect for a short fix.

  • Released just a few months ago, Magic: The Gathering - Duels Of The Planeswalkers 2012 is this year's iteration of 2009 game. I didn't know this had turned into a Madden-like franchise. But it is fitting if you look at how the game was updated. Like Madden, this update is primarily about adding a few tweaks, a new mode, and a new roster...er, card list. So if you liked the first game and want more, this is definitely more. If not, there is little here to change your mind.

  • The biggest update involves deck management. Although full desk construction is still not available, this version allows you to remove base cards from your deck instead of just your unlocked cards. Beyond that, the new Archenemy mode is a great change of pace. The UI is improved in almost every way, especially the layout of the campaign interface.

  • Disappointingly, there are a few bugs that crop up in the game. The card-like main menu has a tendency to spin in the opposite direction than I'm clicking. And the campaign screen lists the first mission in the expansion's Archenemy campaign no matter which screen you come to. These are little nags, but point to a lack of polish. Also, there is still no way to track in game which desks you have used to beat different duels. Since this is necessary to unlock different cards, I would like the game to help indicate this instead of needing a separate spreadsheet. (Copies available upon request.) Also, they want to sell you deck unlocks and foil conversions again. Really, WotC?

  • Again, Magic 2012 is more Magic. I really liked the first game, so I'm happy to get more. In fact, I have progressed farther in this edition than I did in the previous. If you want full deck construction, this is still not the game for you. But if you want to pit balanced preconstructed desks against one another, upgrading is a no brainer.


© 2011 Marty Runyon. All rights reserved.

1 comment:

  1. I played the hell out of MtG when it first launched. My favorite way to play it was with friends in groups. I had enough cards that I was able to put together 6-10 (I can't remember exactly how many) decks that were roughly even in terms of power. My friends would come over, pick a random deck, and we would have three or four way battles.

    I eventually burned out on it pretty badly as well. Have never played any of the computer games. Last card based games I played were Wizard 101 and Phantasy Star Online III: C.A.R.D. (and obscure as hell and surprisingly awesome game cube game)/

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