Sunday, December 16, 2012

Played Lately: Kingdoms of Amalur: Reckoning

  • So this happened.
  • Considering all of the time I've taken examining the fall of 38 Studios, you might have thought I would have played this long ago. It turns out that, curious as I was, I wasn't about to pay full price for a game that only reviewed okay. So, I waited for the price to come down. Then I waited to make sure I had enough money. Then I waited for the stars to be right. Then I made sure I still had enough money because, you know, things.

  • It turns out that Reckoning plays just like a single-player MMO, for all the positive and negative that connotes. There is no end to the content available. You just have to look for the gold exclamation points. Crafting is interesting in that there is no grinding to level your skills. But then there's no need to craft at all unless you need something.

  • The biggest positive of the game is the open character system. Any character can advance in warrior, rogue, and mage skill trees and mix-and-match as you see fit. I'm playing a pure mage at the moment, but I could respec and be playing an entirely different character at a moment's notice.

  • I haven't been too far in the game. Leveling is slow and I'm still tied to the first quest hub. Game time is hard to come by, but even then I've only been able to play an hour or two at a time before I need a break. If I even finish, it will be a miracle.

© 2012 Marty Runyon. All rights reserved.

8 comments:

  1. Curious, how much did you get it for? I've had this game on my list forever, but like you I haven't gone for it because I am loathe to pay full price. If I'm going to be completely honest, I still haven't seen it drop to a price I'm happy with yet.

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    1. The price I've found just about everywhere is $40. I probably could have waited for it to come down more, but I wanted to close out my involvement with Amalur before the end of the year.

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  2. This is also somewhere vaguely on my list, but sufficiently down the chain that it has never made the cut. Hopefully the State of Rhode Island doesn't end up getting the things repo'ed or something.

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    1. Considering what happened to Silicon Knights, there is an outside chance that could actually happen!

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  3. I don't hate Amalur but I eventually became bored with the game. I really like the combat and the openness with developing your character, but it was a bit repetitive after a while. Doesn't help that the game seems really long. At some point I hope to pick up the DLC on the cheap and revisit the game cause it's not terrible.

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    1. I think I understand why the reviews tell you to stick to the main and faction quests and ignore all the rest. The completionist in me has trouble with that, though.

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  4. I purchased the game and I enjoyed it for a while, but it definitely wasn't worth $60. As you get further in you will notice more areas where graphics, animations, and polish just seem lacking. Still, it wasn't a bad game, just no where near as good as everyone hoped it would be.

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    1. It's nice coming in with such low expectation now. :) There are lots of good stuff in the game. Just seems to be too much lousy stuff around it.

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