Monday, August 19, 2019

Theme Parking: A Funny Thing Happened on the Way to the Forum War

  • About a year ago, I started casting around for a place to discuss all things Disneyland. Somewhere, I hoped, that I could find like-minded individuals who enjoyed the parks and would debate, theorize, and share gossip. I landed on the WDWMagic forums, specifically the Disneyland Resort sub-forum. It has its fair share of kooks, supposed insiders, and all around nice people. It felt like an internet home I had been searching for since the implosion of NeoGAF.

  • Fast forward to Sunday morning when someone has detonated a dirty bomb in the community in the form of a Medium post. The gist of author Gary Snyder's claims is that Al Lutz, one of the earliest online critic of Disney and one of the founders of MiceAge, was posting articles provided by a Disney corporate writer starting in the early 2000's. The goal of all of this seems to be poisoning the community against Michael Eisner to help affect his ouster. (I see that I've never posted a review of James B. Stewart's Disney War. I should get on that.) The author further fingers WDWMagic forum member TP2000 as the Disney writer. This all seems to have been provoked by the recent MiceChat article by Lutz which this time portray Disney Chairman of Parks, Experiences and Products, Bob Chapek, as the current architect of Disneyland's woes.

  • MiceChat eventually punched back with a number of frequently re-edited statements, eventually landing on:
  • Folks, as we digest what was alleged in this nearly unreadable hit piece by Dusty's ex-husband and his friend (and banned MiceChat user), we can tell you without a shadow of a doubt that the entire gist of the article is wrong. In fact, it's slander. Anyone that has ever read the Al Articles knows the truth.

    At this point, we ask that you please support us by not further spreading the falsehoods in this ridiculous article. Our thoughts and prayers are with Al Lutz, who has been so brutally and untruthfully maligned.

    Al may now come to the Expo just to tell you in his own words. Please stop by the MiceChat booth to say hello.

  • It comes out that Gary Snyder has made a career writing hit pieces about Disney, casting doubt on the veracity of this claims. MiceAge co-founder Kevin Yee eventually reveals that Snyder is forum poster Spirit of 76, a long time antagonist of Lutz's. Along with the MiceChat post, it seems that Snyder and the ex of MiceChat's founder (the successor to MiceAge) concocted a revenge plot to bring down MiceChat.

  • (An alternate summary of everything up to here can be found in this Twitter thread from Matthew Panzarino, Editor-In-Chief of Techcrunch.)

  • On the WDWMagic forums, TP2000 finally arrived to throw water on all of Snyder's claims. This everyone took in stride as the post had mostly been discredited. At least until MiceChat admin PhotoMatt showed up to accuse TP2000 of lying about all of this (in a now deleted forum post).
  • This statement is not accurate. I have access to one of the emails you would have used and I have not received any emails. I also contacted Dustysage, and he has not received any emails from you. The claim you are conversing with him is not based on any facts.

    Wrong. You registered on the forum I am an admin on with an email that belongs to Troy Porter. You did this in 2005, and you had no idea it would come back to haunt you. Your address matches what was posted previously by another member. Public records indicate your real age, so it's odd that you would enter a birthday on Micechat using the year 1974.

    1974.

    74.

    Does that number ring a bell? WDW1974? Spirit of '74?

    Troy, you and your buddies hurt my friends. Why? What did you have to gain from this? You are clearly lying. Stop lying. Tell the truth. Why are you doing this?

  • PhotoMatt quickly apologized after all of this, that post was deleted, and TP2000 accepted the apology.

  • This, of course, leaves us with a lot of drama, but no actual substance. There is no way to trust any of Snyder's claims. And whether or not we do, we must come away with the same conclusion: we must always interrogate the agenda of any information with which we are presented. The reason why information is shared can be as illuminating as the information itself.

Thursday, June 20, 2019

Top Five: Video Games of 2018

  • Whenever I fall away from gaming, it's because I have become entranced with some other form of media. Whether it's comics or books or web forums, I usually have an excuse to not fire up a new game. This year is was streaming video, namely YouTube, Netflix, and Hulu. Ironically, my addiction to streaming happened soon after we finally decided to cord cut and go internet only. Nonetheless, I found the time to play a few games.

  • Yakuza 6: The Song of Life - After my enthusiasm for last year's pair of games, I was ready to jump into another Yakuza game. Of course, the next available is the final Kazuma Kiryu story, but I did not find jumping so far ahead to be such a detriment. Kamurocho looks better than ever before. And with their Dragon engine allowing you to enter locations without load screens, it is more seamless and alive than before. Once again, Ryo Ga Gotoku Studio finds the right balance of drama, action, and comedy that fits my tastes to a tee.

  • West of Loathing - I can't remember the last time I laughed out loud at a video game. West of Loathing is a genuinely funny game. Its light RPG and adventure mechanics are just the catalyst for its absurd take on the Old West. Players of the online Kingdom of Loathing will find a lot of similarities here. But as much as I enjoyed the game, what I will remember is its humor.

  • Monster Hunter World - I never once imagined that I would enjoy a Monster Hunter. All of the preparation, the grinding, the arcane systems... None of it sounded like actual fun. Then Capcom filed off (most of) the jagged edges and left a game that was downright inviting. I'll never pick up a mainline game in the series. But World let me have a glimpse of what all the diehard fans love.

  • Diablo III: Eternal Collection - All I remember of Diablo III on the PC was Error 37. The zeitgeist was enthralling, but I haven't enjoyed an Diablo-like ARPG since Torchlight. Then they put it out on Switch and it was finally the right place, right time game for me. I much prefer the Dark Alliance style controls for these games that PC versions don't offer for some reason. So eight years (and two purchases later), I finally saw the game to its end and I had a blast doing it.

  • Mario Kart 8 Deluxe - Having another person in the house who is interested in video games has been a change for me. My daughter will likely never be a "gamer" like myself, but she enjoys watching me play from time to time and has a few she likes to play herself. One of those that we overlap on is Mario Kart 8 Deluxe. Purchased in the waning days of 2018, I thought it might be the kind of thing she would enjoy, and oh she did. We often play split-screen together, me charging ahead while she fights in the mid-field. It might not have been the game for me, but it is the perfect game for us. And those few days at the end of December playing together was enough to propel it onto my Top Five for the year.

  • This is usually the part where I list honorable mentions, but it really was that slow of a gaming year. Here's to a more fruitful 2019. (Spoilers: it's pretty good so far.)

Sunday, December 30, 2018

Top Five: Video Games of 2017

  • As we come upon the end of the year, we take time to reflect on what made the year meaningful for us. And for gamers, that often means taking stock of the games we played throughout the year, preferably in some form of list. So without further ado... Wait, did I not put up a list for 2017. Uh oh.

  • Yakuza 0 & Yazuka Kiwami - My absolute favorite games of 2017. If I had any lingering doubts about choosing to go Playstation this generation, the new revitalized Yakuza series has affirmed I made the right call. The games' combination of crime melodrama, action brawler, and a densely packed explorable world are a perfect combination to keep me playing. And one of the neatest outcomes from setting each game in the fictional Kamurocho district is seeing out the neighborhood changes while maintaining its underlying familiarity. Yakuza 0 is the decidedly better of the two, with Kiwami feeling more like an expansion pack. But I was excited to play both, and look forward to more in 2018.

  • Titan Quest Anniversary Edition - Late in the year, I found myself returning to Titan Quest, this time the Anniversary Edition. The game is one of the few Diablo-style ARPGs that I actually enjoy. I didn't end up finishing it, but it was a nice respite in an otherwise odd gaming year.

  • Heroes of the Storm - If you asked me at the beginning of 2017 what the chances were of me including a MOBA on my top I would have laughed. And yet, I found myself logging in to beat up on bots with some regularity throughout the year. I never wanted to play against other players, but I enjoyed the old comp-stomp a lot more than I ever expected.

  • Destiny 2 - The sequel to Destiny make it on to this list almost by default. It both is and isn't like the first game, which made my Top Five list in both 2014 and 2015. What it did wrong was its lack of stickiness. But I can't knock if for not being my new forever game. I was happy to have played it even if I may never play it again. (Spoilers: I didn't.)

  • Honorable Mentions: Horizon: Zero Dawn, Persona 5, and The Legend of Zelda: Breath of the Wild. Each failed to connect with me in vary different ways.

  • I guess this means my blogging hiatus is officially over. Maybe I'll even get 2018's list up on time. Maybe.

Saturday, July 1, 2017

Theme Parking: The More Things Change - Disney Further Tinkers With Pirates

  • When I opened Twitter after work Thursday, my first reaction was a deep sigh. Disney announced changes coming to its Pirates of the Caribbean ride in Disneyland Paris, some of which would be making their way to the rides in Disneyland and Walt Disney World. At first, I only noted the title referring to the Paris park. It wasn't until I reread the article that I fully comprehended their intentions for the American parks.
  • It's hard not to feel jaded about more changes to Pirates. I have a draft post about my feelings on the ride that I'll get around to finishing some day. But to summarize, Disney has found it necessary to tinker with the ride with some regularity ever since 1996, starting with the chase scene. Then after the release of the Pirates movie, they could not move fast enough to jam Captain Jack Sparrow into a ride that didn't need him. At every turn, Disney damages Pirates in the attempt to improve it.

  • The auction scene is one of the most iconic in the ride. The Auctioneer is probably the best animatronic in the the park. And let's not forget mystique of the Redhead. (Another draft post I really need to get to.) Like the change with the chase scene that follows, Disney wants to purge the scene of its regressive themes. But based on their track record, it's hard to trust them to get it right, no matter how many times they trot out the hoary old "Disneyland will never be completed" quote.
  • In reality, it is the movie related changes that committed the most violence to the ride. The story of the ride is all but incoherent now. Not that the original ride was perfect with the discordance between the villainy of the pirates against their happy-go-lucky "A Pirate's Life For Me". But whatever themes existed before have been entirely contracted by focusing on the treasure seeking adventure of Captain Jack Sparrow instead of the doomed pirates singing their way to the grave. To be fair, it was around this time that the music was added to the grotto, dramatically improving the atmosphere. So not all is lost.

  • Although I was initially hesitant, I will always second-guess my opinions when I find myself on the same side as the reactionaries. But my nostalgia for the auction was mostly challenged when my wife admitted that she never cared for the scene. Maybe some good can come of this change. Disney may not have my trust, but they have my best wishes for their success.

Sunday, March 19, 2017

Top Five: Video Games of 2016

  • It's way too late for this, but let's do it anyway.

  • 2016 has gone and it is once again time to look back on the games I enjoyed last year. In truth, I played very few. Time and priority shifted such that I couldn't dedicate many hours to gaming. But what I did play were some of my favorite of all time.

  • Persona 4 The Golden - As a fan of Giant Bomb, Persona 4 looms large as one of the defining games of the site. When the chance game up for me to get a PlayStation Vita and the game, I knew I had to experience it for myself. It is without any hyperbole that I say P4G is the best JRPG I have even played. It's funny that the actual dungeons, the mechanical RPG sections themselves, were my least favorite parts of the game. They never felt as grindy as I was led to believe. And the battle system with its use of weakness exploits was a lot of fun to manage. But the best part was clearly the visual novel side, where making friends and learning more about them turned the experience from a good dungeon crawler to a truly great game. Persona 4 The Golden lives up to its hype.

  • Firewatch - I don't go out of my way to try "walking simulator" games. 2013's Gone Home, while amazing, was not some gateway to a new style of game for me. However, when the team at Campo Santo announced their first game, I was immediately interested. Firewatch is very much a first person adventure game, combining the best of environmental storytelling techniques with point-and-click adventure structure. It may not stick the landing on the big mystery, but the emotional arc is perfect. This is easily a game I would share with non-gamers to show what video games can do.

  • Pathfinder Adventures - I'm a sucker for all kinds of tabletop games: board, card, RPGs. Even if I may never play them, I like reading about them. Occasionally, against my better judgment, I'll even buy one. I got lucky, then, with the Pathfinder Adventure Card Game: Rise of the Runelords. I could play solo, with my brother, and even convinced my family to try it. So when the game made the transition to a mobile app, I jumped on it. Pathfinder Adventures does everything I want out of an video game port: making it easier to play the physical game while also taking advantage of the electronic medium. I have now played more on the app than I've ever played of the card game. And I got to play with my daughter which made it even better.

  • Hitman - I never imagined myself playing a Hitman. They always seemed like too much work for too grisly a topic. Sure, there was fun stories to come out of the games (hat tip to Rebel FM for piquing my curiosity about the series years ago. But I never actually tried one. That was until videos of the new game started coming out, showing off just how crazy things could go. Hitman lives up to the hype. If you want to see just how good it can be, check out this video.

  • Let It Die - I did not expect to find myself enjoying a free-to-play game. Too often, the monetization strategy leads to degenerate design. And although it is said to be worse in the end game, I didn't see any free-to-play shenanigans in Let It Die. Instead I found an alternately morose or farcical dungeon crawler, resembling the Souls and Rogue games. It was simple fun to explore a ruined world, collect gear, and fight various psychos. I didn't make it all that far up the tower, but I enjoyed learning my way through new encounters and doing my best to survive just a bit longer. Also, Uncle Death is a great character, underused in the game.

  • Ironically, I've already started 2017's Top Five list with a great game I just finished. Hopefully you won't have to wait quite so long to read about it.