- I don't always put a lot of thought into the characters I play in most video games. Most games are so linear that there does not seem to be much point in creating a story that's going to be contradicted within five minutes. But I'm glad there are other people who still bother.
- One excellent example is Blue Kae's recent biography of his Champions Online superhero, Silver Hunter. Between the bio and the story of how his character evolved of City of Heroes to Champions, he demonstrates the right way to weave your character into a game's story.
- The wrong way? I remember listening to an episode of The Instance where Randy Jordan was complaining about the Death Knight starter zone. That zone is widely hailed as one of the best stories in any MMO available. Randy's complain was that, because his character's story was that he was rebelling against the Lich King, he refused to do anything for him. Since he would not even talk to him, he literally could not do anything. His role-playing choice broke his enjoyment of the game. What makes this sad is that the death knight storyline is even better than the story he was trying to force. If he had just played along, he would have ended up it the same place but with greater depth for his character.
- It's the same thing I wrote about when I was playing Dragon Age: Origins. You can easily sabotage the game if you aren't willing to work along with the story you are offered. The game can only bend so much. We, as human beings, have much more capacity for flexibility. But even in the most constraining game, our flexibility can allow to find a story we want to tell.
- So be like Blue Kae. Find your story and build on that. Don't try to hammer one where it doesn't belong.
© 2010 Marty Runyon. All rights reserved.