- Here is a backhanded compliment for Keen and Syncaine: every once in a while, those two actually write something worth reading. Today was such a day. What makes this so auspicious is that they are both making an argument to which I am becoming more sympathetic.
- Both have long bemoaned the downward spiral MMO development has followed ever since companies have started chasing the World of Warcraft audience. Both Keen and Syncaine, each in their own way, are shaking their fists at the shortsightedness of developers. Keen thinks that copycat MMOs have to launch fully featured or face comparison against their template game. Syncaine thinks that developers are spending too much time building content and not enough time providing tools for the player base to become the content.
- When I find myself agreeing with two bloggers whom I often disagree with, and both on the same day, it is time to take notice.
- There has to be a change. There can't be enough potential players in the world to sustain a new MMO releasing and converting to free-to-play every three to six months. Eventually even the free-to-play space will be saturated with WoW-alikes. Unless someone takes a chance and builds something different, something sustainable, MMO churn is all we will have. At least, until the whole system comes crashing down.
- In a way, I'm hoping that Star Wars: The Old Republic burns out sooner rather than later just to hasten the eventual collapse. Until companies stop throwing so much money into copycat MMOs, there will be no room for innovation.
- Maybe the collapse will take the genre out entirely. Maybe MMOs will go the way of the roguelike instead. If that is the future, then I will welcome it. If big companies can do it right, maybe we have to take the genre away from them and do it for ourselves.
© 2012 Marty Runyon. All rights reserved.