- After the Mass Effect 3 fiasco, I've had a terrible time getting back into video games. All I can bring myself to play is Solitaire Blitz and Zuma Blitz. Not to knock Popcap because they make addicting games. And their Energy system for means that I don't binge on them for too long. But that's not real gaming.
- I did try SSX again the other night. The World Tour mode is just about the worst experience. I fail and fail at each run several times, get constantly reminded that I can chicken out and skip the event if its too hard, before finally just getting to the end, only to move on to the next peak before I have a chance to master the current one. If it weren't for the unlockables, I would probably skip this mode entirely. As it is, I'm wondering if how long it would take to purposefully skip my way to the end of the mode.
- I also downloaded Skullgirls based on all of the talk going on around that game. I watched videos of fights. I even spent time reading move lists at Shoryuken. Upon starting up the tutorial, I immediately knew I was in over my head. The game certainly tells you what you should be doing and even explains why. But I can't get my fingers to reliable reproduce the moves it asks for. On a lark, I tried out the story mode on what they refer to as Sleepwalk difficulty. That's Very Easy to you and me. This was not very easy. And it definitely was not a sleepwalk. I could not even beat the first fight.
- While I flounder around, trying to figure out what to play, any number of games pile up in my backlog. Why haven't I gone back to Psychonauts? Panzer Corps has gone unplayed for too long. And I never gave Unity of Command a fair try. Everyone has been talking up Legend of Grimrock for a few days now, but I can't justify the purchase with all of these other games that I could be playing. And that doesn't even take into account any MMOs, free-to-play or subscription, that I want to revisit.
- There will be a time when I fall back into the arms a game that I will obsess over. Unfortunately, that is not today.
© 2012 Marty Runyon. All rights reserved.