- A word of warning: I don't follow EVE Online all that closely. So these five stories are just the ones that got big enough for me to see them. So if I missed something really cool, it's because I had no idea what I was looking at.
- 2005.04.18 - Guiding Hand Social Club Pulls Off Massive Heist - Probably the first big story I ever saw, it even made the pages of PC Gamer. GHSC was contracted to infiltrate the Ubiqua Seraph corporation, steal its assets, and assassinate its leader. After spending a year on the operation, they carried out the theft and murder, got a writeup in a gaming magazine, and introduced EVE to a whole lot of people who would rather read about it than play it.
- 2009.02.04 - Band of Brothers Forcefully Disbanded - One of the most epic battles came to a hilarious conclusion when Haargoth Agamar, a director in BoB's Black Nova Corp, defected to the Goonswarm and disbanded Band of Brothers as way of saying goodbye. BoB eventually reformed under a new name, but it was a wake up call for the players to see power shift so dramatically, so quickly.
- 2009.06.09 - EBANK's CEO Embezzles Over 200 Billion ISK, Is Banned By CCP - For a while there, stealing all of an ingame bank's assets became almost passe. The most notorious heist was perpetrated by Ricdic, CEO of the EBANK. He took over 200 billion ISK and then sold it for real money, earning himself a ban from CCP. Remember, no one cares if you steal fake cash. But if you convert it to real cash, you don't get to play any more.
- 2010.02.04 - Goonswarm Disintegrates - In the most amazing of coincidences and with a copious serving of schadenfreude, the Goonswarm alliance was disbanded by its CEO exactly a year after it brought down the Band of Brothers alliance. Evidently, internal tensions boiled over when the alliance lost sovereignty in several systems when funds were not transferred properly. The CEO decided to burn down the alliance rather than give it up. And it burned so well.
- 2010.08.07 - Pirates Destroy Ship Carrying 74 PLEX - When CCP recently allowed players to move PLEX off of a station, everyone knew it was only a matter of time before someone would lose a one in a PVP battle. And although no one is claiming it is the first, the kill on August 7, 2010, that destroyed 74 PLEX (over six years of game time) will go down as its most notorious. Keep in mind that PLEX are only created through a real cash transaction and are used as a way for players to purchase ISK (the in game currency) by selling them to other players. At approximately fifteen dollars a month, that is a loss of over a thousand dollars.
- Additional EVE stories can be found at my follow up post, Top Five: More EVE Online Stories.
Tuesday, August 10, 2010
Top Five: EVE Online Stories
Posted by Marty Runyon at 8/10/2010 06:00:00 AM
Labels: eve online, top five
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How would you like to be the guy who lost all that Plex? If there was anytime to rage quite, that would be it right there!ReplyDelete
I love reading those stories. Playing EVE is right up there on my list of things to do with reading the phone book, but I have to admit the stories that sometimes come out of it are fascinating.ReplyDelete
@ Jayedub - We obviously haven't heard that side of the story, but I hope the person transporting them paid in ISK instead of cash. That would be a killer.ReplyDelete
@ Yeebo - I enjoyed EVE while I was playing it, though it is a very different experience. I need to do one of these for Dwarf Fortress stories. :)
the only story I remember thats not here was something about the first Titan (?) being constructed and then swiftly destroyed.ReplyDelete
@ Hunter - Ah, yes. Good times. :)ReplyDelete
This is one of those game I find myself refreshing the subscription for every six months for a month or so.ReplyDelete
I try joining a corp, realize that I am exceptionally good at playing the market (as I am in WoW), make about a billion or more ISK, and then get bored and let the subscription run out.
I *wish* I could play it for long and be a part of something epic, but the learning curve and SP gap is always too daunting to try and bridge.