- Back when Steam put Star Trek Online on sale for a vanishingly small amount (less than cup of Starbucks coffee, at least), I thought to myself, "Anjin, I don't think you gave STO the effort it deserves. There are plenty of people who have a great time. How about I try it again the right way?" So I bought the cheapest MMO ever (price-wise, that's not a comment about quality) and gave it another go.
- My trial character was still there, pacing around the character select screen. She was deleted real quick. I can't go back to an old character unless I've spent a long time with them. Considering the fact that she had only just escaped the tutorial, I wasn't losing anything by starting over. I rolled up a new character (almost identical to the last) and began the tutorial.
- Once again, like in my last play through, it took me two play sessions to get out of the tutorial. I don't know why this bothers me when I'm just fine with long tutorials in other games (like Rift and Cryptic's own Champions Online.) And when I got out, I headed to spacedock, tried a mission, quit, and never restarted it again. That, it turns out, was the exact same place I quit during the trial.
- I could see where the game had been improved, but none of that made it fun to me. And once again, it feels more like the problem is with me, not STO. Since I'm not a big fan of the franchise, its Star-Trekiness is not enough to keep my attention. So all I'm left with are game systems and design choices that leave me baffled. It seems silly to me in some ways that I'm sure fans could overlook.
- My subscription ran out Friday and there is little chance that I will renew it. But at least I gave it the old Star Fleet try one more time.
© 2011 Marty Runyon. All rights reserved.